OpenXR gains cross-platform Spatial Windowing API
The OpenXR Working Group at Khronos released the Spatial Containers extensions, a cross-platform windowing API for XR. It lets apps display content in system-managed spaces and move between immersive experiences and multitasking across compatible XR platforms.
- The extensions took 18 months and involved Android XR, Meta, PICO, Godot, Unity and Varjo
- Spatial Containers provide a standard way to run multiple 3D apps at once
- A sample is published for developers, and Godot will support it in an upcoming release
- Google will bring Spatial Container support to Android XR
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