SCSKiller precompiles shaders to fight PC game stutter
The free open-source app SCSKiller compiles game shaders into the GPU driver cache before launch to prevent hitches when new effects appear. It supports Unreal Engine 4/5, Unity, RE Engine, FromSoftware engines and DirectX 12, plus DX11 on Nvidia. In Star Wars Jedi: Survivor the average frame rate rose 25%.
- SCSKiller scans game files and compiles shaders into the driver cache before launch
- Supports UE4/5, Unity, RE Engine, FromSoftware engines and DX12
- Average FPS in Jedi: Survivor rose 25%
- Radeon shader cache is capped at 16 GB; Nvidia users can raise the limit to 100 GB
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