Original DOOM Gets NVIDIA DLSS 5 Neural Rendering via Custom DirectX 12 Port
Developer Nikolai Zhivotenko has ported the original 1993 DOOM to Windows via DirectX 12 and added NVIDIA DLSS 5 Neural Rendering support. The game still renders internally at 320x200 but now generates depth, normal and motion data per frame. GPLv2-licensed source code is available on GitHub.
- Port is based on Linux DOOM 1.10 and built as a 64-bit Windows app
- Internal resolution stays 320x200, presented in a 1280x800 DX12 window
- Modes include DLSS Ray Reconstruction, DLSS 4 Super Resolution, FSR 2.2 and Anime4K
- GPLv2 source code is on GitHub; users must supply their own IWAD
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