Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — 'If you're 10 feet tall and you're wearing something that weighs 1,000 pounds, doors are
At BlizzCon 2026, StarCraft general manager Dan Hay said that changing genre from RTS to open-world shooter required rethinking scale and perspective. The main unexpected problem was doors: a character 10 feet tall in 1000-pound armor cannot fit through standard openings.
- Genre change from RTS to open-world shooter required rethinking world scale
- Doors became a separate problem: character 10 feet tall in 1000-pound armor
- Developers aim for world consistency in first-person view
- Barracks from trailer shown from ground level, not top-down, to convey scale
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