Valve says it still believes in VR, cites 'chicken-and-egg' content dilemma
At a Steam Indie Connect event in Korea, Valve's Tom Giardino and Marc Wilkinson said the company still believes in VR but faces a chicken-and-egg problem: developers wait for the market to grow while players wait for more VR games. Rising RAM and memory prices made Steam Frame more expensive than Valve hoped, and most Frame users reportedly play flatscreen games.
- Valve: Steam Frame owners mostly play standard flatscreen games
- Rising RAM and memory prices pushed Steam Frame above Valve's target price
- Valve invests in Steam Link for Meta Quest and OpenXR support
- Meta ended VR funding and hasn't committed to a new Quest cadence
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