Capcom added dynamic dismemberment to RE Engine for Onimusha
Capcom said Onimusha: Way of the Sword required a new dynamic dismemberment system in RE Engine: enemies are cut exactly along the sword's path while their death and falling animations keep playing. The tech is now part of the engine and could appear in future Capcom games.
- Dynamic dismemberment was added to RE Engine specifically for Onimusha
- Cuts follow the sword's exact path while death animations continue
- The project spent six years in development with a focus on combat animation
- The technology may carry over to future Capcom games on RE Engine
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