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ScienceOctober 13, 2026, 05:25

OmniBody simulates cutting and breaking of soft bodies in real time

KAIST researchers presented OmniBody, a method that simulates deformable and destructible objects using ellipsoidal particles with local XPBD constraints and GPU parallelization, avoiding global solvers and remeshing. A 64,000-particle object runs in about 3.1 ms on a GeForce RTX 3080 Ti, and a demanding cutting test stays under 10 ms. The project was shown at SIGGRAPH 2026.

OmniBody simulates cutting and breaking of soft bodies in real time
#KAIST#Nvidia#SIGGRAPH
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