Valve adds Pyrowave codec to Steam Remote Play to cut latency
Valve has added a new Pyrowave codec to Steam Remote Play in beta, aimed at reducing latency when streaming games between two devices on the same local network. The codec was written by a single developer, Hans-Kristian Arntzen, and requires at least 100 Mbps while using 5–10 times more bandwidth than standard codecs.
- Pyrowave encodes video on the GPU, improving quality and error resilience
- It uses 5–10 times more bandwidth than typical Remote Play codecs
- Minimum required bandwidth is 100 Mbps
- Valve recommends it for two PCs linked via Gigabit Ethernet
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