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SoftwareOctober 12, 2026, 17:15

Valve adds Pyrowave codec to Steam Remote Play to cut latency

Valve has added a new Pyrowave codec to Steam Remote Play in beta, aimed at reducing latency when streaming games between two devices on the same local network. The codec was written by a single developer, Hans-Kristian Arntzen, and requires at least 100 Mbps while using 5–10 times more bandwidth than standard codecs.

Valve adds Pyrowave codec to Steam Remote Play to cut latency
#Valve#Steam
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