The Coalition details control balance and terror in Gears of War: E-Day
The Coalition discussed Gears of War: E-Day's development, focusing on early Locust War terror, limited weaponry, and equal support for controller and mouse-and-keyboard. The story spans three days, with a decade of potential lore to explore.
- Act one is a monster story: heroes lack armor and start with basic weapons
- Wretch can only be fought in melee at the game's start
- Brumak in E-Day lacks full weaponry, attacks with chains
- E-Day's story covers three days at the start of the Locust War
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