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SoftwareOctober 1, 2026, 00:30

Valve's Pyrowave codec for Steam Remote Play uses up to 500 Mbit/s

Valve introduced the Pyrowave codec for Steam Remote Play, which uses 5–10x more bandwidth (400–480 Mbit/s with HDR and 4:4:4) but cuts latency. It runs as Vulkan compute shaders on the GPU with encode and decode times of about 0.1 ms at 1080p and 0.2 ms at 4K. It is available in the Steam Client beta.

Valve's Pyrowave codec for Steam Remote Play uses up to 500 Mbit/s
#Valve#Steam
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