Diablo 5 will rethink monster level scaling so players feel stronger
Diablo 5 director Joe Shely said the team will take a different approach to monster level scaling, which in Diablo 3 and 4 made enemies grow stronger alongside the player. Exact mechanics are still undecided, with regular development updates promised next year.
- Diablo 5 is roughly three years away after its BlizzCon teaser
- Diablo 3 and 4 scaled monster difficulty with player level
- Shely: automatic scaling can get in the way of feeling powerful
- The sequel returns to procedurally generated zones like Diablo 2
Read next
Gaming