Pixel 11 gaming stutters traced to ANGLE replacing native OpenGL ES
Android Authority found that microstuttering in Genshin Impact on the Pixel 11 Pro XL comes from Google making ANGLE the default OpenGL ES implementation on Tensor G6. Disabling ANGLE per app in Developer Options sharply reduces large frame-time spikes.
- Pixel 11 is the first phone to default to ANGLE for OpenGL ES
- With ANGLE, Genshin Impact shows large frame-time spikes and microstutters
- Switching to native OpenGL removes spikes above 100 ms
- ANGLE Preferences in Developer Options can be set per app
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