Silent Hill: Townfall review: a return to slow first-person horror
Silent Hill: Townfall brings the series back to its slow-burn roots with first-person stealth, minimal combat and puzzle solving. Set in 1996 in the Scottish town of St Amelia, protagonist Simon Ordell searches for answers among faceless monsters.
- First-person view and stealth over combat, unlike last year's Silent Hill F
- Set in 1996 in the Scottish town of St Amelia; small map but slow to traverse
- CRTV and pager detect monsters and help solve puzzles
- Weapons and healing items are scarce; an optional hint setting eases puzzles
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