Mass Effect: Universe tech director reveals parallel timeline system
After BioWare's closure, technical director Romain Toutain streamed details about the canceled Mass Effect: Universe, saying it accounted for all trilogy choices and let players "generate" timelines with contradicting decisions. The game was fully stateful, with a system validating state and building missing branches.
- The game accounted for all trilogy choices and supported parallel timelines
- A system validated state and built missing story branches
- The protagonist was customizable, with gunplay and melee swapping on the fly
- Toutain doubts EA will sell the studio and IP instead of shutting it down
Read next
Gaming