GTA V ran in a browser via WebAssembly and WebGPU
On October 6, the site PlayGTA5.com briefly let users play GTA V locally in Chrome: Rockstar's RAGE engine was compiled into a 63 MB WebAssembly module of about 91,000 functions, with Direct3D 11 commands replayed through WebGPU. The unofficial project vanished within a day, and booting it required roughly 700 MB of data.
- RAGE engine compiled into a 63 MB Wasm module with ~91,000 functions
- 4,919 DXBC shaders converted into 4,808 WGSL shaders for WebGPU
- Initial download measured at 582–743 MB via HTTP Range requests
- The site lasted one day and went offline without explanation
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