Red Dead Redemption 2 NPC system that shaped GTA 6 almost wasn't pitched
Rockstar animation VP Mark Tennant prototyped Red Dead Redemption 2's NPC interaction system in 2014–2015, but technical lead Phil Hooker initially resisted showing it to Rob Nelson over the workload. Nelson called it revolutionary, and an evolved version is coming to GTA 6.
- The NPC system prototype dates back to 2014–2015
- One button lets players greet or antagonize NPCs instead of aiming
- Nelson said the system would 'revolutionize' Rockstar's worlds
- GTA 6 will take NPC interaction further than RDR2
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