HR Summit: AI in games often adds work rather than saving time
At the GamesIndustry.biz HR Summit on October 1, speakers said generative AI falls short of promised efficiency gains in game development. Studios report rising HR workloads from AI-written grievances, data privacy risks, and anecdotes of flawed AI-generated art and code.
- Most companies at the summit now have an AI policy, up from a minority a year ago
- One leader had to rewrite guidelines two weeks later after a new prompt injection emerged
- A studio reverted a build after an artist generated shader code with Gemini
- Attendees: "I haven't seen AI create anything fun. It can replicate, for sure"
Read next
Science