S&P: Global game content revenue to reach $229.1bn by 2030
S&P Global Market Intelligence Kagan forecasts global game content revenue rising from $204.4 billion in 2025 to $229.1 billion in 2030, a 2.3% CAGR. Growth is driven by monetisation of existing players, PC and Asia-Pacific, while pricier consoles, inflation and rising development costs pose risks.
- Revenue to grow from $204.4bn in 2025 to $229.1bn in 2030 (2.3% CAGR)
- PC: from $42.25bn to $49.23bn, a 3.1% CAGR
- Cloud gaming is fastest-growing: $6.12bn to $9.71bn, 9.7% CAGR
- Xbox Series has weakened; PC may cannibalise Xbox software revenue by 2030
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